10 January 2011

The fundamentals of CG - Confessions of a Texture Artist

Andrew McDonald, Modeling Supervisor @ Animal Logic explains everything you need to know about the fundamental of 3D modeling. He takes you through his top tips and tricks to help you improve your skills. Andrew will also show you what NOT to do when it comes to presenting your work and adding content to your Demo Reel. 
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Read the 10 confesions:
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Reference is King!
Giving the model the once over.
The texture checker is our best friend!
Choosing a texture resolution: 4k, 8k, 8bit, 16 bit?
Weathering
Layering
Highlight and shadow removal
Creating and Normalising Spec Maps
Bump or Displacement?
Background Layer Blurring
Naming and terms


Read full article here: Confessions of a Texture Artist

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